Page 1 of 3

Stego 11

PostPosted: Sun Sep 07, 2008 2:41 am
by leonidas_heaven
Hey anybody tried stego 11 . I need some help in that. i need to know where to start.
Before that should i complete 5..

Re: STEGO 11

PostPosted: Sun Sep 07, 2008 7:31 am
by Nines
Complete all of them before trying it. It's the hardest by far.

Re: STEGO 11

PostPosted: Tue Sep 09, 2008 4:56 am
by leonidas_heaven
Hey can u tell me who is the creator of this mission.I guess you(Nines) may be knowing...

Re: STEGO 11

PostPosted: Tue Sep 09, 2008 5:08 am
by Nines
I made it. I've made it a lot harder than the earlier ones, since (and I don't think I'm alone here) the rest of them took less than a day to solve, I don't think any of them took more than an hour or two after being up. Not to mention, the people who've solved everything else could use a new mission that takes a bit of time to solve, keeps it interesting.

Re: STEGO 11

PostPosted: Tue Sep 16, 2008 7:21 pm
by mutants_r_us_guild
umm.. so.. not to spoil anything.. but I realized that when filled in.. all "pixels" have the same pattern left over. Is this pattern a data matrix of some sort.. if so.. how am I supposed to get software to read it? Most of that stuff is for cellphones.. everything else is for linux.. or plain just doesn't work. Then again it may not be a data matrix at all... any help would be appreciated. :)

Re: STEGO 11

PostPosted: Tue Sep 16, 2008 7:26 pm
by TheMindRapist
mutants, I'm really tempted to remove your sig for being annoying. :/

Re: STEGO 11

PostPosted: Tue Sep 16, 2008 8:31 pm
by mutants_r_us_guild
It's not all that annoying unless you are using some outdated version of firefox that loads animated gifs too fast.. if you would prefer though.. I can up the delay time on the animation.
However I feel that your post was rather off-topic and a tad opinionated, especially for someone of your status. *cough*moderator*cough*
Moral of the story:
This was a question in the "Stego 11" thread about whether or not it was a Data Matrix. Not some retard post in the Noob Zone asking if anyone likes my siggy. :P

Re: STEGO 11

PostPosted: Wed Sep 17, 2008 4:39 am
by Nines
I should probably mention that:
  • You don't need to be good at maths to solve this.
  • Rotation in the blocks is just a product of my laziness (I made this in MSPaint)
  • Writing a program to look at the pixel data is probably the best way to solve this.

Re: STEGO 11

PostPosted: Wed Sep 17, 2008 7:42 am
by godofcereal
ah yeah iv tried 11 a few times its very very hard.
im not good with stego but id agree with nines do all the rest first then 11

Re: STEGO 11

PostPosted: Sat Sep 27, 2008 11:15 pm
by butch_18445
this one is stumping me so far :P I notice a few patterns, and think I have the correct data, just not sure how to read it yet! <3 stego, so fun!